![]() ![]() This update introduces the Anniversary version of the game, adding four Creation Club creations to the base game, while granting access to all Creation Club content (a total of 74 creations) if the user purchases either the Anniversary Edition, or the Anniversary Edition upgrade. As such, it may be necessary to start a new game file to have all issues resolved. In some cases after a patch has been installed, players have noted that their previous save files have become unplayable, glitchy, and/or have other issues. Please note that having a designated patch installed will not guarantee that the issue it was supposed to fix will be fixed upon entering game. Extra details on specific platforms can be found on the related pages: PC, PS4, and Xbox One. You can find out about your version in the lower left corner of the "System" screen (Esc on PC, Start then selecting "System" on console). Upgrading Skyrim to the latest patch is usually recommended, as many bugs and glitches are often fixed by the patches. This page lists all patches released for the Special Edition. 1.8.3 Specific Fixes and Balance Adjustments.only 272 mods so it shouldn't take any longer than installing them took, haha! No worries, if it helps find the problem it's worth it. If we can't find any interesting points to work within this log, I'll follow your suggestion of enabling each mod manually. The version number can even be seen here: I think the patcher worked though since SKSE_loader.exe launches the game when mods aren't enabled. When I finished modding it updated to AE so I couldn't even try it So you do have an interesting point, we don't know if it was working before the downgrade patcher. I have only launched the game at the instructed moments which was at the very beginning of starting the modding procedure. ![]() Unhandled native exception occurred at 0x7FF7DA051F22 (SkyrimSE.exe+5E1F22) on thread 13084! Path to plugins: "Data\NetScriptFramework\Plugins". Loaded game library for `The Elder Scrolls V: Skyrim Special Edition` (18). The crash folder is empty but has an Unhandled native exception! Yay, a lead! As it looks like the game is crashing early, I suspect there may be something wrong in your installation of the extenders. There are only a few of them, so shouldn't be too time-consuming. If you don't find anything interesting in the logs, I'd suggest you create a new MO profile, and only enable the Extenders, one by one, testing after each one. ![]() Had you ever tried to start the game after completing the guide, with 1.5.97, before the 1.6 AE update and the downgrading back to 1.5.97? And if so, was it working then? I'm trying to understand if the "breakage" already existed prior to the downgrade, or may be a consequence of the downgrade. In your OP you said you were about to enjoy the game after completing the guide. ![]() There is also a log file in there, which I forgot about previously, that you can check. NET Script Framework mod, although if there are files in it, they'd probably end up in MO's 'overwrite' folder. No you only added more clarity! Thanks for your time and I'll let you know if it workedĪlso, I can't find the folder "./NetScriptFramework/Crash" you were talking about. Hope this clarifies and I didn't add too much confusion. It's unlikely they will be affected by the downgrade patcher, but I mentioned it just in case out of precaution. exe extension) in these 2 mods need to be manually copied to the Skyrim Special Edition installation folder, which contents are modified by the downgrade patcher. I suggested you may need to reinstall SKSE64 and SSE Engine Fixes, because unlike all the other mods, some of the files (files with. But in this case it's not necessary before using the downgrade patcher. You can backup your modding folder, including Mod Organizer, the other tools and your mods, if you want - it's always good to have backups. The downgrade patcher only operates within the Skyrim Special Edition installation folder, it will not "touch" anything inside your modding folder. If you followed the STEP System Setup Guide correctly, and I'm assuming you did, your modding folder is stored separately from the Skyrim Special Edition installation folder, which is inside your Steam library folder. ![]()
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